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projects.

Game Design Projects

Space Prison - Mini Game

Genre: 2D side scroller

Narrative: The story follows a small robot stuck in a space prison. The robot was travelling with a friend when they crashed into a asteroid field/prison and were trapped. The robot managed to survive and will now have to face a series of challenges to escape with the limited battery life he has left.

Main Objective: To escape the prison. The prison is split into 3 rooms each with there own challenge. At the end of each room is a key as a reward allowing access to the next room and eventually escaping. 

Side Objective: The player has the option to collect the yellow stars located around the map which are represented as score points. This is purely optional. Some stars are hidden so not every player will achieve the same score. This is to entice players to explore more and create competition between other players.

Assets: All assets within game are created by me 

Software:

  • Unity engine to develop the game 

  • Photoshop to create and animate assets 

Programming: 

  • C#

TurtleEscape - Demo Game

Genre: 2D Top-Down, roguelike narrative 

Narrative: A baby turtle has just hatched above the sand, with his instincts to move forwards towards the sea, many obstacles both modern and primitive face him.

Main Objective: Explore the map and find your way to the ocean. 

Assets: All assets within game are created by me

 

Software:

  • Unity engine to develop the game

  • Aseprite 2d pixel editor to create all assets 

 

Programming:

  • C# 

BrighterSide - Short Game

Genre: 2D Top-Down, roguelike narrative 

Narrative: The story begins with the main character facing an empty grave, he seems to have been transported to another world far from reality. In Actuality he's in his own mind facing the trauma physically and reliving memories he wanted to forget. The small rocky island represents your soul as you dive into your memories and face them, every time you go back the island improves, colour comes back, plants grow and the land extends. 

Main Objective: Explore the map, try to to uncover your whereabouts, read the notes left behind and face yourself.

Assets: All assets within the game are created by me (except for the start screen)

Software:

  • Unity engine to develop the game

  • Aseprite 2d pixel editor to create all assets 

Programming: 

  • C#

No Hard Filling's- Educational Game

Genre: 2D Top-Down, Educational narrative 

Narrative: The main story revolves around the main character trapped in a haunted hospital fighting gum bacteria to get to his appointment. 

Main Objective: To help children who are afraid of dentist to get over there fear by playing the game and to learn more about dental hygiene. This is achieved by exploring the map, trying to find the the info tablets to reveal all information on the gum bacteria. Fight your way out using hygiene tools and overcome your fear by getting stronger.

Assets: All assets in the game were created by me

Software:

  • Unity engine to create the game

  • Aseprite 2d pixel editor to create all assets

Programming:

  • C#

Sharp eyes - 3D Game prototype
 

Genre: 3D narrative game

Narrative: The story follows the evolution of dinosaurs if the species was never wiped out. The short animation shows the timeline of dinosaurs overtime. The present is set in a solar punk society where dinosaur humanoids have build there society around nature and co existing peacefully. The main character is a detective called 'Sharp Eyes' following a murder and mystery into his species.

Main Objective: To create a detective game following the narrative of a raptor 'Sharp eyes' and to uncover the mystery of there world.

Assets: All assets in the game were created by me

Software:

  • Unity engine to create the game

  • Aseprite 2d pixel editor to create all assets

  • Magica Voxel used to create 3D environment 

Programming:

  • C#

Sharp eyes - 3D Concept Art
 

About Me.

Hi there! I'm  Dean Wilkes-Rios, pleasure to meet you.

I am a Londoner who loves to draw pixel art, cook and most passionately, play games. During my time at Westminster Kingsway in Soho, I discovered my passion for digital media, where I created a variety of short films, animations, storyboards and photography pieces.

 

University was the start of my passion for game design and development and since then I have been sharpening my skills in story telling, pixel art, animations and programming in various other projects via my own personal projects.

 

I'm looking to develop my skills even further with hands on industry experience, so please feel free to email me any questions!

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